Fighter's Abilities
Last updated
Last updated
Even if the Fighters are in the same class, each of them will have different abilities. To make each Fighter unique, the game contains a pool set of abilities that will be randomly assigned to the Fighter from the beginning.
The Fighter will have 0-3 different random abilities based on rarity at hand that can not be changed throughout the game.
Abilities shall be categorized into 12 different groups and some group is also divided into different levels of power.
12 difference groups include:
Speed Abilities: Increased Fighter's Speed.
Ability Name | Icon | Description |
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Attack Abilities: Increased Fighter Offensive.
Ability Name | Icon | Description |
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Health Abilities: Increased Fighter's Health.
Ability Name | Icon | Description |
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Spirit Abilities: Increased Fighter's Spirit.
Critical Abilities: Increased Critical chance or apply Crit Buff.
Accuracy Abilities: Increased Fighter's Accuracy.
Resistance Abilities: Grant Fighter defensive buff.
Dodge Abilities: Grant Fighter more evasive chance.
Health Recovery Abilities: Increased Fighter's healing receive.
Spirit Recovery Abilities: Increased Fighter's healing receive.
On-Damage Abilities: Abilities that will activate when fighters receive a certain amount of damage.
Other
Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Ability Name | Icon | Description |
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Quick Instinct
+2 Speed.
Quick Reflex
+5 Speed.
Quick Draw
+20% Speed on round start.
First Blood
Gain Attack Up Buff on 1st round.
Hunter
+2 Attack.
Predator
+5 Attack.
Peak Performance
+7 Attack.
Naturally Healthy
+2 Health.
Warrior Build
+5 Health.
Heroic Build
+7 Health.
Fortitude
+2 Fighting Spirit.
Spiritual Fortitude
+5 Fighting Spirit.
Iron-Willed
+7 Fighting Spirit.
Strong-Willed
+10 Fighting Spirit.
Focused Striker
+3% Critical chance.
Precise Striker
+5% Critical chance.
Perfect Strike
Gain Crit Buff on 1st round.
Locked On
+3% Hit chance.
Bull’s Eye
+5% Hit chance.
Focused
Gain Counter Buff on 1st round.
Fortify
Gain Shield Buff on 1st round.
Steelskin
Gain Shield+ Buff on 1st round.
Neutralizer
Gain RES Up Buff on 1st round.
Sidestep
Gain Dodge Up Buff on 1st round.
Stealthy
Gain Dodge Up+ Buff on 1st round.
Mender
+10% Healing receive increased.
Medic
+20% Healing receive increased.
Alchemy
+30% Healing receive increased.
At Ease
+10% Fighting Spirit restored increased.
Undisturbed
+20% Fighting Spirit restored increased.
Presence of Mind
+30% Fighting Spirit restored increased.
Blessed Body
The first time the character is reduced to Last Stand, Apply Cure Buff.
Challenger
The first time the character is reduced to Last Stand, restore the character's Fighting Spirit equal to the damage dealt
Clutch
The first time the character is reduced to less than 50% Health, Apply Attack Up+ Buff.
Manslaughter
Attacking and executing an enemy with Last Stand, heal the character equal to the damage dealt.